About

Who I am
I'm Zach, a Project Manager and Game Designer who's all about the details. You'll likely find me mapping out color-coordinated spreadsheets, iterating on illustrations and game mechanics, or simply learning something new for fun.
Combining my interests in the arts and emerging technology, I earned my B.S. in Game Design and Production with a minor in Fine Arts at Drexel University in 2020. Since then I've fully channeled my passion for developing games as immersive experiences and interactive forms of storytelling into my career.
What I do
I have 3+ years of experience in cross-functional team coordination and creative direction on game development and live service products. I partner with other artists, engineers, and producers to scope out features, improve project organization, strengthen communications, and convert ideas into quality products and dynamic visuals.
Whether I'm structuring production schedules or balancing weapon damage values, my background in both project management and design allows me to get hands-on in the creative process from concept to release. And that's what I enjoy doing the most—collaborating to innovate, providing strategic team support, and optimizing workflows to ensure objectives are met with on-time deliverables.
Game Design
Project Management
Creative Direction
Skills
Production
Project Management
Task Prioritization & Scheduling
Cross-functional Team Coordination
Agile & Waterfall Development Methods
Process Optimization
Design / Development
Game Design & Balancing
Level Design
Technical Writing & Documentation
QA Testing
Creative
Concept Art & Creative Direction
Traditional & Digital Illustration
UI / Graphic Design
Worldbuilding & Narrative Writing
Tools
Project Management
Jira
Airtable
Game Engines
Unreal Engine 4
Unity
Source Control
Perforce
Plastic SCM
General
Adobe Illustrator, Photoshop
Microsoft Office
Miro
Notion